Adalee
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Now playing on Adalee

We do not like when players feel forced to learn a new game for each and every NWN server they visit. Adalee is therefore mostly vanilla when it comes to NWN mechanics, and classes, spells and abilities are unchanged, unless we felt they were broken to start with.

3.5E Rangers

Rangers have been improved to look like the 3.5E implementation of rangers. Here are the changes:

3.5E Bards

Bards have been improved to look like the 3.5E implementation of bards. Here are the changes:

Shadowdancers Improvements

Paladin (and related classes) Improvements

Harpers Scout Spell Progression

Harper Scouts will, at every level, gain new spell splots for both divine and arcane classes to increase the usefulness of that prestige class.

Fly

Winged Dragon Disciples, as well as all winged shapes (druids shapes, shapeshifter shapes, or MPC with wings) are able to fly once per 30 seconds with the command /fly.

Wizard Float

Wizards and Sorcerers of level 17 or higher are able to float in the air on demand with /float. It does not prevent them to fight with a (also floating) weapon, nor cast spells.

Mauls

Maul are two-handed hammers, doing 2d6 damage on hit with a x3 critical threat multiplier. It uses the warhammer proficiency when it comes to weapon feats.

Pickaxes

Light picks are small weapons, doing 1d4 of piercing damage with a x4 critical threat multiplier. They are finessable and use the handaxe proficiency when it comes to weapon feats. You can mine the ore veins with those.

Heavy picks are medium weapons, doing 1d6 of piercing damage with a x4 critical threat multiplier. They use the battleaxe proficiency when it comes to weapon feats. You can mine the ore veins with those.

Customize your appearance

You can customize your own appareance (body) or your cloth/armor appearance for free. There is much more armor appearance than in the vanilla game.

Enhanced Magical crafting

You can craft wands, brew potions and scribe scrolls with any spell up to 9th level. It will not cost any XP (as per 3.5E rule) and the wands will be fully charged.

Improved Summons

Summons will be improved (more hit points) if you take Spell Focus, Greater Spell Focus and Epic Spell Focus in Conjuration (for most summons), Necromancy (for undeads) or Illusion (for shadows).

You can select which elemental type you get (with Summon Monster 7-9) by setting the element with /elemental.

You can select which planar summon you get (with Lesser Planar Binding, Planar Binding, Planar Ally, Greater Planar Binding, Gate) by setting the alignment with /planar.

You can select which undead you get (with Animate Dead, Create Undead, Create Greater Undead, Summon Undead) by setting the level with /undead.

You can also get humanoid summons (some melee, some ranged, some wizardd) instead of animal or elemental summons (with Summon Monster 1-9) by using /summons.

Time Stop

The Time Stop spells does not halt the entire server; only the creatures in a large circle around the caster will be frozen in time. They can be harmed. The caster will get a hint when the spell is about to expire. Casting a new Time Stop while the previous one has not yet expired is considered messing with time and will attract a Time Elemental to punish the offender.